Morph target animation

Views3 Comments 0 - Created 2012-02-27
Morph target animation, per-vertex animation, shape interpolation, or blend shapes is a method of 3D computer animation used together with techniques such as skeletal animation. In a morph target animation, a "deformed" version of a mesh is stored as a series of vertex positions. In each key frame of an animation, the vertices are then interpolated between these stored positions.
Article from Wikipedia (last updated: 25 May), licensed under CC-BY-SA.

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