Microsoft DirectX is a collection of
application programming interfaces (APIs) for handling tasks related to
multimedia, especially
game programming and video, on
Microsoft platforms. Originally, the names of these APIs all began with Direct, such as
Direct3D,
DirectDraw,
DirectMusic,
DirectPlay,
DirectSound, and so forth. The name Direct
X was coined as shorthand term for all of these APIs (the X standing in for the particular API names) and soon became the name of the collection. When Microsoft later set out to develop a gaming console, the X was used as the basis of the name
Xbox to indicate that the console was based on DirectX technology. The X initial has been carried forward in the naming of APIs designed for the Xbox such as
XInput and the
Cross-platform Audio Creation Tool (XACT), while the DirectX pattern has been continued for Windows APIs such as
Direct2D and
DirectWrite.
Direct3D (the 3D graphics API within DirectX) is widely used in the development of
video games for
Microsoft Windows,
Microsoft Xbox, Microsoft
Xbox 360 and some
Sega Dreamcast games. Direct3D is also used by other
software applications for visualization and graphics tasks such as CAD/CAM engineering. As Direct3D is the most widely publicized component of DirectX, it is common to see the names "DirectX" and "Direct3D" used interchangeably.
The DirectX
software development kit (SDK) consists of
runtime libraries in redistributable binary form, along with accompanying documentation and
headers for use in coding. Originally, the runtimes were only installed by games or explicitly by the user.
Windows 95 did not launch with DirectX, but DirectX was included with Windows 95 OEM Service Release 2.
Windows 98 and
Windows NT 4.0 both shipped with DirectX, as has every version of Windows released since. The SDK is available as a free download. While the runtimes are proprietary, closed-source software, source code is provided for most of the SDK samples. Starting with the release of Windows 8 Developer Preview, DirectX SDK has been integrated into Windows SDK.
Direct3D 9Ex, Direct3D 10, and Direct3D 11 are only available for
Windows Vista and newer because each of these new versions was built to depend upon the new
Windows Display Driver Model that was introduced for Windows Vista. The new Vista/WDDM graphics architecture includes a new video memory manager supporting virtualization of
graphics hardware for various applications and services like the
Desktop Window Manager.